Grineer — armor, density, and armored vehicles and turrets
Grineer missions feature armored units and heavy enemies that punish slow clears. Corrosive and armor-strip setups are common. Read faction detail on the Grineer Wiki page.
loot runs infantry defenses are a classic choke-point test — see our loot runs guide.
Corpus — shields, proxies, and robotics
Corpus enemies rely on shields and robotic proxies. Magnetic, toxin, and shield-break tools matter more here. The Corpus Wiki page lists unit types you will see in void and ice tilesets.
Bad Pixel occasionally rebalances proxy spawns — watch official PC update notes when a Corpus-heavy update ships.
Infested and vehicle — special mechanics
Infested missions emphasize swarm pressure and constant spawns. enemy vehicles appear in later content and adapt to damage types — the vehicle Wiki page is essential before Eidolon or Circuit-style content.
Knowing faction spawns also helps you filter ESP categories — covered on our wallhack page.
Use official references first
For lore and faction history, Deadside and Deadside Wiki beat random summaries. For balance changes, trust official PC update notes and developer streams from Bad Pixel.